You can take Pathfinders, Fire Warriors, Drones, or T’au come out in a relatively good position in terms of Also, if you want any shooting whatsoever with Daemons, you have to take Pink Horrors. Daemons have two Fire Teams, but they are separated by God allegiance, so unless you like mixing your flavors of Chaos, you are generally locked into just one type of model on the battlefield. You can generally choose between gunners and heavy gunners, but overall, I can see most factions getting stale pretty quick until their full lists come out with a lot more in-Fire Team options. Too many of the factions, especially Chaos, boil down to 2 fire teams of elite units and chaff, and that’s not a lot of variety. You also get two fire teams, so you can take 2 Custodes and 5 Sisters, which at least is some variety in terms of what models are on the table. Talons of the Emperor are also pretty restricted, which makes sense for only have Custodes and Sisters of Silence, but at least a Sisters of Silence Fire Team gives you some wiggle room with taking a mix of flamers, bolters, and swords. I wouldn’t be surprised if they were one of the first new Kill Team boxes, but again, right now, they are very, very restricted in terms of what can actually show up on the tabletop. For one of the largest and most popular factions in 40K, it seems odd that they are so restricted. If you take Tactical Marines, you do get a big more variety with a Sergeant, a Heavy Gunner, and a Gunner with 3 other standard Marines, but that’s about it. While Space Marines have a ton of options in terms of different flavors of Primaris, with only 1 Fire Team, you really are forced to either take all Heavy Intercessors, Assault Intercessors, or the like. Oddly enough, Space Marines seem to have been hit the hardest in terms of model variety per Fire Team. In terms of factions, well, there are some definite restrictions here. For reference, my son loves to go through my books and check out the art and pictures of models, and he was not very enthused by this one. It makes sense, but the book itself doesn’t have much in the ways of lore, photos, and those aesthetic elements that can really make a source book memorable. As said by others who have reviewed KT, the compendium does feel like the Indexes from the start of 8 th edition, which is a bit of a necessity as the game engine is so fundamentally different that you have to do that, or somehow have a faction book and box for every single faction ready to go at launch, something that is quite untenable. The compendium is a pretty hefty little paperback, but it is covering 19 factions for Kill Team, so it should have some heft to it. There’s a lot to sort through with some good and maybe too much not so good. What’s that? It’s essentially all the rules for the factions that don’t come in the Octarius boxset. Hey everyone, Danny from TFG Radio here, and today, I am going to go through my initial thoughts on the Kill Team Compendium.
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